The Last Of Us Part 2 - Seattle Flooded Streets

I worked on this flooded section of Seattle together with Andrew Watkins. We were collaborating together with Peyton Varney and Nestor Carpintero that were a huge help working on the flooded parts of Seattle. My main responsibilities as an environment artist included initial blockout, asset building, terrain creation, set dressing, creating shaders, textures and optimization. Lighting was done by Scott Greenway
Working at Naughty Dog is a very collaborative process with many people involved in various fields and its hard to include all of them but I want to thanks all those people for doing an amazing job.